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How to make undertale sprites
How to make undertale sprites













However if you’re like me, you may not necessarily immediately know how many frames you will make an animation and you might tweak it after you’ve created the spritesheet itself. How To Setup GIMP To Create Spritesheetsīy default, GIMP isn’t setup to make spritesheets, meaning you’d have to define the sizes and everything beforehand. All of these images are effectively single frames in an animation. For instance, you may have a sprite which is of a person slashing at something, or you might have a table breaking or something like that. This then leaves just the images, which usually represents an animation. There’s one consistent background colour (or just a transparent background), which is ignored by whatever software you use. So why is this so important? Well, working on a game means I need assets.Īs simple as it sounds, a spritesheet is effectively a large image which is made up of images spaced out. Anything you make on it can be used for commercial ventures too. As such, you can go to their website (linked at the start of this paragraph), download it and use it for free with no questions asked. What makes it so great is the fact it’s FOSS, otherwise known as Free Open-Source Software. It had a bit of a rocky beginning, but nothing unimaginable. Typically you could compare it to Photoshop, or other image manipulating programs. And just to confirm, the game does run at 640×480 resolution.GIMP, the GNU Image Manipulation Program, is a tool I’ve been using for a long time. As previously mentioned, the scaling could be to any number of sizes, but the most commonly used is 200% scaling. I’ve attached a sprite image extracted from the game so you can see that it’s just 1:1 pixels in the data and the scaling is handled by the game engine. There are some colored elements, like certain enemies that telegraph orange and blue attacks, but these are often separate from the main enemy graphic and could be done by changing the white mentioned before into the needed color.īut then we got the clarification that the question is actually about pixel size.

how to make undertale sprites

At the very least, it would need 2 bits to contain this information. Several enemies have elements that layer above or below other elements, as you can see with Astigmatism’s limbs. There is also a third state – transparent. Actually, 1-bit wouldn’t be accurate either, since that would imply two states – off and on, which would correspond with black and white.















How to make undertale sprites